Freelance 3D Artist & Unity Developer
Creating 3D models and writing shader code and behavior scripts for Unity-based AR/XR applications. Developed advanced techniques for procedural animation using Unity's shader system — including fully procedurally animated aquatic creatures and kelp plants driven entirely through vertex shaders.
All assets are optimized to run smoothly across a wide range of devices with hard file-size constraints: 5MB per model, 15MB for larger scenes. A flagship aquarium scene — featuring 7 creatures, 3 procedurally animated kelp plants, and full-scene caustic lighting — was shipped at 12MB.