Giorgi
Samukashvili
Procedural art. Shader development. Software tools.
I build technical 3D art and developer tools — from procedurally animated real-time scenes to software that changes how artists and developers work.
What you'll find here
3D scenes, procedural models, animated environments, and visual effects — a curated selection from BlenderKit and beyond.
Software I'm building — a Blender add-on, a WebGL scene editor, and a procedural terrain system for Unity.
Background, skills, and experience — from freelancing on Fiverr and LeARnLab to publishing assets full-time on BlenderKit.
Free browser-based texture utilities for artist workflows, including map mergers and a local normal map to heightmap converter.