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Blender Add-on · Cycles / OSL Releasing November 10

Marching Sky

Volumetric skies for Blender Cycles. Raymarched clouds that reach all the way to the horizon, a single clock for the sun, moon and stars, and the effects that make a sky feel alive: god rays, aurora, nebulae, meteor showers, contrails and eclipses.

Pre-release trailer — every shot rendered in Blender Cycles with Marching Sky.

Real clouds, all the way to the horizon.

Most skies in Blender are an illusion: a painted backdrop, or volumes that only cover the space near the camera. Marching Sky raymarches real three-dimensional clouds inside the world shader, out to 220 km by default and up to 300 km, so the cumulus on the horizon is as real as the cloud overhead.

It is also built for speed. Clouds in a sky only need light from the sun, the moon and the sky itself; they do not need light bouncing off the ground or around the scene. So instead of Cycles’ general-purpose volume path tracing, Marching Sky marches each view ray through the cloud layers and gathers exactly that light, leaving out the work clouds never needed.

220 km
Default cloud draw distance; Max Distance goes up to 300 km.
3 layers
Low, middle and high clouds, each with its own coverage and density.
1 clock
Time drives the sun, moon, stars and Milky Way together.
10 presets
From Clear Blue to Northern Lights, all fully editable.

What it does

Three cloud layers and living weather

Low cumulus plus middle and high cloud layers, each with its own coverage, density and scale. Move from fair weather to a storm front, animate wind and cloud evolution, and raise Cloud Detail for crisp, billowing edges.

One clock for the whole sky

Linked Time positions the sun and moon and rotates the stars and Milky Way together. Keyframe Time from 18 to 30 for an evening-to-morning time lapse; latitude and season set the actual sunrise and sunset.

Sun, moon and eclipses

A drag-to-set moon phase sphere, a moon that follows the sun and the clock, and an eclipse studio for total solar and lunar eclipses, corona and blood moon included.

A night sky worth looking up at

Twinkling stars, a remastered Milky Way, and an artistic nebula whose coverage, gas colour and rim colour you can tune to match your art.

God rays, aurora, meteors and contrails

Light shafts cast by the clouds themselves, animated aurora curtains with ribbons up to 12,000 km long, procedural meteor showers, and aircraft contrails that drift with the wind.

Ten presets, every control editable

Clear Blue, Fair Weather, High Wisps, Golden Hour, Sunset Glow, Rainy Day, Storm Front, Moonlit Clouds, Milky Way and Northern Lights. Each preset is a starting point: every setting stays editable afterwards.

One add-on, every kind of sky

Stills rendered in Blender Cycles from the built-in presets and effects.

Golden Hour preset: warm cumulus clouds over a low sun
Golden Hour — low sun, warm cumulus.
Sunset Glow preset: pink-lit high cloud above a glowing horizon
Sunset Glow — the last light catching high cloud.
High Wisps preset: thin cirrus streaks across a bright blue sky
High Wisps — cirrus streaks in a clear sky.
Moonlit Clouds preset: cumulus lit by the moon under a starry sky
Moonlit Clouds — the moon lights the same clouds.
Northern Lights preset: green and violet aurora curtains under the Milky Way
Northern Lights — three merging aurora bands.
Artistic nebula in red and blue gas across a star field
Artistic nebula — coverage and colours are yours to set.
Total solar eclipse: the corona glowing above darkened clouds
Total solar eclipse — sky and clouds darken at totality.
Total lunar eclipse: a copper-red moon among stars
Total lunar eclipse — the blood moon at totality.

Cloud Detail

The same golden-hour clouds with Cloud Detail at 0 and at 1.5. Detail adds fine surface imperfections to the larger banks, on both their sunlit and shadowed sides.

Golden-hour cumulus with Cloud Detail at 0: soft, smooth cloud edges
Detail 0 — soft, smooth banks.
The same cumulus with Cloud Detail at 1.5: crisp, billowing edges
Detail 1.5 — crisp, billowing edges.

Requirements

Blender 5.2 or newer with Cycles and Open Shading Language. NVIDIA GPUs render through OptiX; other machines render on the CPU. Eevee is not supported.

Marching Sky works with its own daylight sky or with an existing world: a Sky Texture, an HDRI, or a plain colour graph can be connected for the lighting.

Known limits
  • The sky is a distant envelope: scene geometry is composited in front of the clouds, so objects cannot sit inside a cloud
  • Point and area lights do not light cloud interiors
  • Rain and lightning are not included; Rainy Day and Storm Front are cloud and lighting looks
  • The extension must be installed on every machine that renders the project

Releasing November 10

Marching Sky launches on November 10 on Superhive, BlendKit and Gumroad. It is released under the GPL-3.0-or-later license.

  • Superhive
  • BlendKit
  • Gumroad