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WebGL SceneBuilder

A desktop tool for assembling, lighting, and optimizing 3D scenes — then exporting them as self-contained WebGL bundles ready to embed in any website. Built around the needs of developers and artists who want living 3D content in the browser without a game engine runtime.

Screenshots coming soon

What it does

Scene assembly & layout

Import models, position and group objects, and arrange the scene with an intuitive editor — purpose-built for WebGL output from the start.

Built-in lighting controls

Add and tune directional, point, and ambient lights with real-time preview. What you see in the editor is what appears in the browser.

Web optimization pipeline

Texture compression, geometry simplification, and draw-call batching happen automatically at export — keeping bundle sizes small for the web.

One-step WebGL export

Export directly to a self-contained JavaScript bundle. Drop the output into any HTML file and the scene runs — no additional dependencies or server required.

Designed for portfolios & showcases

Ideal for developer portfolios, product landing pages, and browser-based visual presentations where a game engine runtime would be prohibitive.

WebGL SceneBuilder is in active development. The product name is tentative and subject to change pending trademark and branding review. The showcase scene embedded above will be exported directly from the tool — itself a demonstration of the export pipeline.