All Products
Desktop Application  ·  TypeScript In Development

WebGL SceneBuilder

A desktop tool for assembling, lighting, and optimizing 3D scenes — then exporting them as self-contained WebGL bundles ready to embed in any website. Built around the needs of developers and artists who want living 3D content in the browser without a game engine runtime.

Feature Test Preview

Temporary screenshots — not representative of the final product These were captured from a basic internal feature-test scene assembled to verify functionality as each feature was implemented. Final, design-matched screenshots will be produced closer to launch. The software itself remains in active development and the interface, toolset, and product name are all subject to change.

3D viewport solid view of the feature test scene showing two tree models, an animated Mixamo character rig, and coloured point lights casting glow on a reflective floor plane
Solid-view viewport — trees, animated character rig, and coloured point lights with caustics on a reflective floor plane
Scene Builder at launch with an empty 3D viewport, empty Scene Hierarchy, Properties panel, and Timeline
Blank canvas at launch — 3D viewport, Scene Hierarchy, Properties panel, and Timeline visible
Rendered preview mode of the WebGL SceneBuilder test scene
Rendered preview of the test scene
Scene Hierarchy listing mixed object types including tree mesh groups, a plane, a cube, water and glass caustic lights, a fog volume, a Mixamo animation rig, and a perspective camera; Properties panel shows object transform fields
Scene Hierarchy and Properties Panel
Post FX panel showing quality presets and per-effect toggles including screen space reflections, atmospheric fog, bloom, vignette, tone mapping, and volumetric upscale
Post FX panel — quality presets and per-effect controls
World settings panel with a loaded HDRI, directional and ambient light controls, hemisphere light, and shadow resolution setting
World Settings — HDRI environment, light controls, and rendering quality
Animation timeline showing dense keyframe tracks across all 650 bones of a 3.47-second looping Mixamo character animation
Timeline — 3.47 s looping Mixamo animation with keyframes across all 650 rig bones
Graph editor showing colour-coded X, Y, and Z rotation animation curves for a Mixamo rig smoothly interpolated over a 3.5-second loop
Graph editor — per-bone animation curves with X/Y/Z colour-coding and smooth interpolation

WebGL SceneBuilder is in active development. The product name is tentative and subject to change pending trademark and branding review. The screenshots above were captured from a basic internal feature test scene — used to verify functionality as features are implemented. They are not representative of final output quality or a completed product.