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RGBA Mask Map Merger

Pack black and white masks or texture maps into the red, green, blue, and optional alpha channels of a single PNG. Files stay local in your browser.

RGBA Mask Map Merger

Online

Assign grayscale masks to R, G, and B channels, optionally add a fourth alpha map, then export one packed PNG for game-engine material workflows.

Add at least two maps to create a packed file.

Preview
Original resolution is preserved on export.