Imagined in 3D.
Built with code.

I create procedural worlds, real-time experiences, and the tools that bring them to life.

Explore my work
A monumental hand rising from a misty, cinematic landscape
Hand of GodProcedural scene · Blender
A sword set in stone in a sunlit forest environment
Sword in StoneAnimated environment · Blender
3D art / Procedural systems / Creative developmentThere’s more beneath the surface

An artist’s eye.
A developer’s
mindset.

I work where visual craft and technical problem-solving meet — from a shader’s smallest detail to the systems behind an entire scene.

A little more about me

3D & procedural art

Environments, geometry nodes, procedural animation, and visual effects.

Blender · Geometry Nodes · Shader Nodes

Real-time & shaders

Shader-driven worlds and optimized experiences for games, AR, and the web.

Unity · HLSL · C# · WebGL

Software & artist tools

Practical tools that turn complex workflows into something more intuitive.

Python · TypeScript · CUDA

A few shortcuts for your workflow.

Free browser tools for textures, maps, images, and animation. Your files stay on your device.

Open the toolbox